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The Secret to Understanding Design

We often discuss design. Should it be simple or complex? Should it be colorful or grayish? Do you make it low-tech or media rich? The answer can be found by looking at how design breathe.

Everything is breathing. You breathe in and you breathe out - either being full of air or having none at all. It is a continuous motion between two extremes. Take simple vs. complex. We constantly move between wanting things to be ever simpler - or ever more complex.

The secret to Complex vs. Simple design explained

Why do you think Apple's iPhone has a much more complex design (especially in the interface) than the iPod? Why didn't they keep it simple? It's because we have had it with "simple" - now we want more. We are now moving in the other direction, towards a more complex and rich environment. In 12-18 months we will again get fed up with the complexity and turn towards another period of simplicity - and so the motion continues in an eternal cycle.

Notice: Every curve is different and has different durations between its peaks. "Simple vs. Complex" roughly follows the example above. Other curves - e.g. colorful vs. low on color - have a slightly different look. The trends will also be different in other parts of the world and in each profession (the trends on the web design does not necessarily follow the trends in e.g. car design).

The trick is to know how to use this to your advantage.

Not everyone is a trendsetter

The first part is to realize that not everyone is at the same place. Trendsetters are in general far ahead - closely followed by the early adopters. These people are the driving force. They are the ones that drag everyone into the future.

The majority, however, is about a year behind the trend and the laggards haven't change yet. They only move ahead because old products are being replaced and decommissioned.

Note: The visionary are often very far ahead of everyone else - and thus often creates amazing stuff that never sells because the market it not ready for it.

Where to be?

The second part is to know how far ahead you need to be.

You need to aim for the "Cool Zones" - Where your products are close to the extremes. If people are moving from simple to complex (as we are now), you need something very complex to stun the crowd. This is what Microsoft did when they unveiled their Surface technology a few days ago.

Similarly, when we get fed up with the complexity and want simplicity, you need to make it very simple to make an impact. This is what 37Signals did a few years ago with their project management tool "Basecamp". People was getting fed up with the complexity of Microsoft Project and wanted something simple. Basecamp delivered just that.

Note: If 37Signals had released Basecamp today it would be much less successful since we are now moving away from simplicity.

Never aim for the middle. That is where the mediocrity is. Making products that are neither simple nor complex are just boring and useless. They have no sense of emotions; there is no energy.

And, never aim for the "dark side" of the curve (the red zones). Making a slightly less simple version is a very bad idea if people want more complexity.

When not to publish your product

The last trick is to know when to publish your product - and when not to.

The best moment is when we are starting to move from one extreme to the next (the green zones). This is the time when people realize that they want something else. They are susceptible to change - to something new. Act on it!

You will start to fall behind as we get closer to the extremes (the yellow zones). The cool companies have already marketed their products and the trendsetters are beginning to look in different directions. You can still make an impact if you make a really cool product - but you will not be seems as one of the innovative types.

And, you need to lay low when we reach the extremes. This is the point in time where people get fed up with it (the red zones). Wait until the early adopters have realized that they want something else - that they need to go in the other direction. It doesn't matter that the majority hasn't changed yet. It is the trendsetters and early adopters you want to reach.

The last thing to do is to identify what design aspects that is relevant to you - and what direction we are moving in. Here are some examples:

  • Simple vs. Complex
  • Colorful vs. low on color
  • Visible vs. hidden technology
  • Ordinary text/images vs. Rich Media presentations
  • Efficiency vs. Exploration
  • Manual vs. Automatic
  • Big vs. small
  • Rounded vs. edgy
  • One-page vs. many pages
  • No effects vs. fanciness
  • Social vs. isolated
  • Work vs. fun
  • Long vs. short
  • Sporty vs. comfortable
  • Strong vs. fragile
  • Masculine vs. feminine
  • Independent vs. company
  • Etc.

And always remember that the world never goes back to what it was. The kind of design we had in the past is not the one we will see in the future. Simple designs of the 80's looks hideous compared to the simple look of the iPod. Complex TV sets in the past looks old compared to Microsoft Surface.

Innovation3D 0.66.1 (Default)




Screenshot I3D is a 3D modeling program for Linux. While it is primarily a mesh modeling tool, it has preliminary support of NURBS.

Release focus: Minor bugfixes

Author:
Jon Anderson <janders |at| users |dot| sourceforge |dot| net> [contact developer]

Homepage:
http://innovation3d.sourceforge.net/
Tar/GZ:
http://sourceforge.net/project/showfiles.php?group_id=640
Changelog:
http://sourceforge.net/[..]notes.php?group_id=640&release_id=335822
CVS tree (cvsweb):
http://sourceforge.net/cvs/?group_id=640
Mailing list archive:
http://sourceforge.net/mail/?group_id=640

Virtual Universe 0.54 (Universe Server)

Added: Sun, Mar 16th 2003 23:04 PDT (4 years, 2 months ago) Updated: Tue, Jun 5th 2007 15:07 PDT (6 days ago)


Screenshot About:
The "Virtual Universe" is a realistic, three-dimensional cyberspace. People can meet, interact with each other, and build houses and whole worlds. Due to its extensive programming interface, this virtual reality environment can be used for more than just entertainment: simulation and visualization tasks for e.g. industry or science can be done too.

Release focus: Minor bugfixes

Changes:
A bug in the authentication and password retrieval function was fixed that could cause the registered email address to be reset.

Author:
Oxygenic [contact developer]

Homepage:
http://www.3dchat.org/servers.php#universe
Demo site:
http://www.3dchat.org/[..]e=http://www.3dchat.org/webstart/vu.jnlp

Gujin 2.0 (Default branch)

Screenshot Gujin is a PC boot loader which can analyze your filesystems. It finds the Linux kernel images available, as well as other bootable partitions (for *BSD, MS-DOS, Windows, etc.), and displays a graphical menu for selecting which system to boot. Because it understands the structure of Linux kernel images, Gujin does not need LILO and can even load ELF kernels. There is no need to execute anything after making a new kernel: just copy the kernel image file into the "/boot" directory. Gujin is written almost entirely in C with GCC, and it fully executes in real mode to be as compatible as possible.
License: GNU General Public License (GPL)
Changes:
Correct behaviour following the latest Linux evolutions, bugfixes for tiny.exe related to BIOS data gathering for *.kgz kernels, disk size adjustment for SATA/SCSI/USB hard disks is done like ATA disks, and an initial attempt to automatically relocate the kernel when "ld" has the "--emit-reloc" flag and the kernel is moved by the "loadadr=" parameter.

Plash 1.18 (Default branch)

Screenshot Plash is a sandbox for running GNU/Linux programs with minimum privileges. It is suitable for running both command line and GUI programs. It can dynamically grant Gtk-based GUI applications access rights to individual files that you want to open or edit. This happens transparently through the Open/Save file chooser dialog box, by replacing GtkFileChooserDialog. Plash virtualizes the file namespace and provides per-process/per-sandbox namespaces. It can grant processes read-only or read-write access to specific files and directories, mapped at any point in the filesystem namespace. It does not require modifications to the Linux kernel.
License: GNU Lesser General Public License (LGPL)
Changes:
A security vulnerability relating to granting access to terminal was fixed. A package system for running programs from Debian packages in sandboxes was added.

aTunes 1.6.3 (Default branch)

Screenshot aTunes is a full-featured audio player and organizer, with some ripping and encoding tools included. It supports MP3, Ogg, WMA, WAV, FLAC, and MP4.
License: GNU General Public License (GPL)
Changes:
A "Copy To Clipboard" button was added for lyrics. FLAC support was added. Automatic scrolling of the play list was redesigned. The file properties window was redesigned. A tooltip for play list songs was added. A mute button bug was fixed.

Parsix 0.90 Test 3

The third test release of Parsix GNU/Linux 0.90 is now available. New in this LiveCD is GNOME 2.18.2, Sun Java replaced by GCJ, added the Parsix Book to the LiveCD, several bug fixes, glibc 2.5, and many other improvements. If you've never tried out Parsix, it's based on a combination of KANOTIX and Debian that is a well polished distribution worth trying out for desktop users.

Filemerger 1.01 (Default branch)

Filemerger will merge two individual text files in to one big file. If a line in the second input file is identical to a line in the first input file, then that line is included only once in the output file.
License: Freeware
Changes:
Changes were made to the help file.

Murrine: Aperto il sito del Progetto.

Ho deciso di aprire un nuovo sito dove raccogliere i migliori contenuti per Murrine (i miei più qualcuno non ufficiale che inserirò più avanti quando avrò più tempo a disposizione) in occasione dell’avvento della futura versione stabile 1.0.

Murrine

Novità

Snapshot del changelog…

0.98
===
* Added toolbarstyle with three styles: toolbarstyle= 0 flat, toolbarstyle = 1 glassy, toolbarstyle = 2 gradient
* Added sliderstyle = 1 (from email [Murrine Improvement] “sliders style options” by Andrea Antolini) to add handles on sliders
* Implemented tooltip’s drawing
* Automatically colorize scrollbar with bg[SELECTED], a new option “colorize_scrollbar = TRUE | FALSE” is used to colorize it or no
* Fixed bug with symbolic colors
* Fixed bug #438456 of gnome bugzilla
* Using const color’s variable instead adding a cast

Segnalazioni

Se avete qualche bugreport o qualche richiesta di feature aggiungetela nell’apposita sezione di bugreport sotto “The Engine”, ovviamente in inglese.
@johnny (che sarebbe quel grande che sta facendo il nuovo configuratore):
Se ce la fai ad organizzare meglio la pagina del tuo progetto sarebbe fantastico. Quando impacchetti il sorgente ti suggerisco di chiamare la cartella murrine-configurator-1.x, e rinominare l’archivio murrine-configurator-1.x.tar.bz2. Così sono gli standard… altrimenti si creano confusioni nella pacchettizzazione dei sorgenti in qualunque distribuzione.

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